Legend of Wushen is a 2D turn-based tactical role-playing game,creating a gameplay experience somewhere between Final Fantasy (active time battle system) &
scissor paper stone battle style battle. (Striker,Zoning, breaker and neutral skill style)
The story is set in Singport, in a small town called Julon.
The game's story in chapter 1 centers around Way.(a student and a martial artist)
He leads a life of protecting weaker people and friends from the gangster and bullies in Julon city.
After a fight against the local gangster Boss known as Zone, he encounters a mysterious group with extraordinary powers that he suspect they are the one who killed his martial arts master 5 years ago.
One of the elements which set Legend of Wushen slightly apart from other games of its genre is that it does not feature a clear main protagonist, despite initial impressions of leading characters.
(Example starting character Way , but in Chapter 2 will feature other new characters (as main character)
-Active time battle
-Front view battle
-Custom buildup stat and skill
-Custom stat equipment
-No random Encounter.
-Fast pace and tactical battle
New battle system
Active chain skils for more damage at the cost of MP & TP!
Explore the city!
Sorry for being away for so long :( Work and other stuff in life tied me down.
Anyway, here's a new update and remake of 'LOW'.
What's new for this version?
-New battle system (Front view battle system, skill added with 'Striker, 'Zoning' 'Breaker' type and 'Neutral')
Each type may have advantages or disadvantages.
Example- If player uses 'Striker' type of skill, while the enemy is using 'Zoning' type of skill.
The enemy can get 'reflex speed' advantage. (+50% speed)
If enemy using ' Zoning' type of skill on player (using striker type skill), the player's stat will be reduced to 75%.
-New and original art work for the characters. (face set/ battler etc)
-New character sprite original artwork from me too.
-New areas. (You can now explore around Julon city in 'worldmap' style)
- Added additional story
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